Brandy N Carie

Brandy N Carie

Playwright. Director. Producer. MFA Playwriting CMU Class of 2020.

Some other things I have done: Alley Theatre Literary Assistant 2015-2018. Founding member of Collective 48. 2018 Princess Grace Award finalist. 2017 Edward Albee Foundation Fellow. 2018 HBMG Foundation Fellow. Plays produced and developed with Chicago Fringe Festival, Northlight Theatre, Cone Man Running, Collective 48, Blunt...
Playwright. Director. Producer. MFA Playwriting CMU Class of 2020.

Some other things I have done: Alley Theatre Literary Assistant 2015-2018. Founding member of Collective 48. 2018 Princess Grace Award finalist. 2017 Edward Albee Foundation Fellow. 2018 HBMG Foundation Fellow. Plays produced and developed with Chicago Fringe Festival, Northlight Theatre, Cone Man Running, Collective 48, Blunt Objects Theatre, Mildred's Umbrella Theatre, Boiling Point Players, Playhouse 1960, Weathervane Playhouse, and produced by Smith and Kraus.

Plays

  • TOMORROW GAME
    Bell and Roe live in a postapocalyptic wasteland that is so far gone they don’t even remember a time when there were grocery stores, safe drinking water, or 911. They each live in isolation, until they happen to meet. Bell shows Roe a game: take of your mask and see if you can breathe. Try this vegetable, and see if you wake up. Read a poem. Do more than just not-die. Bell may also have ulterior motives. Roe’s...
    Bell and Roe live in a postapocalyptic wasteland that is so far gone they don’t even remember a time when there were grocery stores, safe drinking water, or 911. They each live in isolation, until they happen to meet. Bell shows Roe a game: take of your mask and see if you can breathe. Try this vegetable, and see if you wake up. Read a poem. Do more than just not-die. Bell may also have ulterior motives. Roe’s shelter is stocked with years worth of canned goods and other priceless resources. Is their friendship true–or just another game?
    TOMORROW GAME is the final play in my seven-play BUNKER CYCLE.
  • EVERYBODY'S DEAD: A COMEDY
    Annika is the unlikely multi-millionaire CEO of a doomsday prepper subscription box service. She is also trapped inside the massive custom bunker that she built to house herself…and her sex robot…and no one else! At all! After receiving a notification that nuclear apocalypse was imminent, Annika retreated to her bunker, bringing no one with her whatsoever. That was two years ago. Now, she’s suffering from cabin...
    Annika is the unlikely multi-millionaire CEO of a doomsday prepper subscription box service. She is also trapped inside the massive custom bunker that she built to house herself…and her sex robot…and no one else! At all! After receiving a notification that nuclear apocalypse was imminent, Annika retreated to her bunker, bringing no one with her whatsoever. That was two years ago. Now, she’s suffering from cabin fever and skyrocketing guilt over the people–especially the cute guy guy–she left behind to die in a radioactive holocaust! What a riot! Time to get out of here!
    EVERYBODY'S DEAD is the fifth play in my seven-part BUNKER CYCLE.
  • GUNS IN TREES
    Al goes home from the big city to her white, conservative, and fairly well-meaning family to find that they are full-fledged doomsday preppers now–just like on TV! Al tries to connect with her family members, and get a little side action, but her siblings hate her and Hank the hot neighbor just wants to treat her right. Meanwhile, beavers Reggie and Ronnie try to build a lodge before the frost sets in–and...
    Al goes home from the big city to her white, conservative, and fairly well-meaning family to find that they are full-fledged doomsday preppers now–just like on TV! Al tries to connect with her family members, and get a little side action, but her siblings hate her and Hank the hot neighbor just wants to treat her right. Meanwhile, beavers Reggie and Ronnie try to build a lodge before the frost sets in–and Ronnie tries to convince Reggie that it’s ok to be small, and it’s better to be safe than brave and dead. The preppers go hunting and Al tries to figure out where she belongs, but she can’t shake the feeling that it’s no where. A play about whiteness and also death.
    GUNS IN TREES is play number two in the my seven-play BUNKER CYCLE.
  • KRAV MAGA!
    When Monica begins taking Krav Maga as a self-defense class (and also a form of therapy) she starts to believe in a version of herself that is confident, strong, empowered. Then she punches multiple people that she loves in the face, and has to deal with the consequences. Krav Maga! explores intimacy, love, and the rules of dating through a lens of exercise, violence, and food.
  • White: A North Dakota Story
    Bliss, ND is a tiny, forgotten town. Times are tough, but here, everyone’s family. When a white separatist leader comes to town, planning to get elected mayor and create the first whites-only town in America, Bliss is thrown into the spotlight. The citizens of Bliss struggle with growing division and uncertainty as they search for a legal way to protect their home. Inspired by true events, WHITE explores family...
    Bliss, ND is a tiny, forgotten town. Times are tough, but here, everyone’s family. When a white separatist leader comes to town, planning to get elected mayor and create the first whites-only town in America, Bliss is thrown into the spotlight. The citizens of Bliss struggle with growing division and uncertainty as they search for a legal way to protect their home. Inspired by true events, WHITE explores family, loneliness, and what it is to be white in rural America today.
  • The Future
    THE FUTURE is a monologue-based piece that explores the relationship between ownership and identity, age and values, and the links of fear and feeling that connect people to one another in the collective unconscious.
    THE FUTURE runs approximately 25 minutes.