Sickles’ “fun meditation”—an apt descriptor for this powerful two-hander—begins with a clever twist on the “game of chess with Death” trope. The game appears at first as playful, philosophical banter, but, like the play itself, the heartfelt vulnerability beneath newly-dead Michael’s intellectual exterior gradually reveals itself. Without offering easy answers or cloying platitudes, WOTR’s moving ending left me feeling comforted and hopeful in the face of our unknowable end.
Written to be played by actors of any age, race, gender or ability, Sickles’ characters are at once universal and...
Sickles’ “fun meditation”—an apt descriptor for this powerful two-hander—begins with a clever twist on the “game of chess with Death” trope. The game appears at first as playful, philosophical banter, but, like the play itself, the heartfelt vulnerability beneath newly-dead Michael’s intellectual exterior gradually reveals itself. Without offering easy answers or cloying platitudes, WOTR’s moving ending left me feeling comforted and hopeful in the face of our unknowable end.
Written to be played by actors of any age, race, gender or ability, Sickles’ characters are at once universal and specific. A perfect 10-minute play.