Imagine finding yourself in a room, Brimstone Hall 664 (666 is occupied by VIP's), you and two other recently deceased souls, confronting a former golden-age movie star now demon. She has a proposition: the person who finds a hidden object can pass on to heaven, but only if they choose to consign the other two to hell. If that were your choice, what would you do? The stakes couldn't be higher, and the conflicts, internal and external, are compelling. During the game, much is revealed about all four characters, and the suspense continues to the final page. Great work.
Imagine finding yourself in a room, Brimstone Hall 664 (666 is occupied by VIP's), you and two other recently deceased souls, confronting a former golden-age movie star now demon. She has a proposition: the person who finds a hidden object can pass on to heaven, but only if they choose to consign the other two to hell. If that were your choice, what would you do? The stakes couldn't be higher, and the conflicts, internal and external, are compelling. During the game, much is revealed about all four characters, and the suspense continues to the final page. Great work.